Archive for August, 2011

Sandbox game, first alpha preview

August 31, 2011

I have started a clone of the well known sand games, in which you have some elements that act like sand and interact with each other. I’m programming it in C++ in a GNU/Linux system, although I haven’t used anything that wouldn’t work on Windows, so the code will be easily portable. I’m using SDL for the graphics, and no more.

At this moment, I have only some elements and simple reactions, and that’s why I’m not releasing an executable nor the sourcecode yet, which will be probably released under GPL.

I will leave a video with a half showing some reactions, and the second showing how temperature has been added to the game, making a desalination┬áprocess: in one side we have a bowl, and in the other side there’s another. In the first one we add salt water or water and then salt, which will mix. Then we connect both with a tube and put ice at the end of the tube, which will cold the water steam and let it fall into the second bowl, leaving us with the salt in one bowl and the water in the other.

I will be updating it with the things I put in the game.

UFOs in XNA

August 31, 2011

Here’s my second app to upload, again, a game programmed in C# using the XNA framework.

You need .NET to execute it.

This consist in the old game that you could make following the xna tutorial, doing this I learned XNA and then I continued and added lots of extras to the game, which are:

  • A beggining menu with Spanish/English option for the game
  • Score
  • Chain killing
  • Score multipliers
  • Different size and speed enemies
  • Simple physics, gravity and rotation for killed ufos
  • Some enemies drop boxes when you killed them
  • Lives
  • Extras if you hit this boxes: (no gravity, super gravity, super speed, slow enemies, more lives, a thunder who kills enemies if they reach the end, missiles, missiles that follow enemies, etc )
  • A simple independent particle system that I made and implemented into this game that shows up when you kill enemies
  • And some more I don’t remember
You have the executable en project folder in my code.google page:
http://code.google.com/p/mygeekystuff/

Game of Life simulator with XNA

August 31, 2011

Hey folks, first post about an app.

It’s the second thing I made after learning C# and XNA. It has some preset figures like gliders or the glider cannon, and two editing modes: one in which you just select pixels to activate and another one in which you move the cursor with keys leaving a trace of pixels, activate that and have fun with the random results.

It requires .NET Framework to be installed on your computer. I just have  couple of Windows-only apps, more coming for GNU/Linux or multiplatform.

I’m uploading from Linux, so I haven’t executed it and I made like two years ago, so I don’t remember a lot about it, here you have the executables, and, like I will always do with a (more or less) finished project, here you have the sourcecode in code.google.

http://code.google.com/p/mygeekystuff/

Welcome

August 31, 2011

See my stuff, download my software, and have fun.